3D modeller, animator, texture artist and hardcore gamer. That's what I am.
3Dモデラー、アニメーター、テクスチャーアーティスト、そしてハードコアゲーマー。
それが私です
The first three facts are more important about me,
because I make all kinds of assets for novice and professional utilization.
I have been working in the Games Industry since 2004.
I have been working as a game developer since 2004.
My priority is to produce quality work and meet deadlines after a well-constructed design.
In my previous jobs I have had the following tasks:
Modelling, UV-painting, texture painting, rigging, animation.
Designing HUDs, menus, graphic design.
Track design, equipment.
Liaising/coordinating with external collaborators, checking and improving incoming work.
Design and production of advertising material ready for printing.
Web design.